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Old Mar 26, 2006, 08:19 PM // 20:19   #81
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Yes. Punish Them
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Old Mar 26, 2006, 10:51 PM // 22:51   #82
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Leavers and RageQuitting has been a problem before, but with the advent of Alliance Battles, ArenaNet has to do SOMETHING about this problem before it escalates. This beta weekend should be more than enough to prove that.
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Old Mar 26, 2006, 11:39 PM // 23:39   #83
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Leavers should lose Faction points for fleeing from battle.
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Old Mar 27, 2006, 12:45 AM // 00:45   #84
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Quote:
If we add a penalty for leavers in Alliance battles, what happens if you leave when half your team is gone? You shouldn't be penalized should you?
I hope ANET will consider some of the options that people have come up with.

Quote:
5. Increase the rewards for the players who did not quit
(B)
I think one way to "punish" the quitters, (or imo give them an incentive to stay) is to have the points they would have won divided up among the people that stayed to the end.

For example:
Luxons have 5 people that quit.
Luxons lose 200 to 500. 200 points go to the ones that did not quit.
there is a total of 1000 points that are "lost". Take that 1000 points and divide it up to the group that stayed.

No "real" punishment, and it is an incentive to stick it out. Also it "rewards" the ones that stayed.
(By Sverige614)
Quote:
6. Accelerated victory (by Jag Mountaintop)
- if one side holds all 7 control points
- continuously for 1 or 2 minutes
(Jag Mountaintop: "Call it a mercy rule. I have seen a team come back from a 5-2 deficit, but I have yet to see a team even take a single control point after losing all 7.")
Quote:
9. Accelerate score gaining rate (by Jag Mountaintop)
- increase the rate at which the score ticks.
- more score gained if the strategic point is captured for longer period of time
perhaps:
if a strategic control point is secured for at least
- 1 minute, 2 points
- 2 minutes, 4 points
- 3 minutes, 8 points
gained, from that strategic control point, during the score ticks interval
Something must be done.
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Old Mar 27, 2006, 01:10 AM // 01:10   #85
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Punish
/signed
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Old Mar 27, 2006, 01:18 AM // 01:18   #86
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I am already on the agree list as one of the first, but I must say there are many good ideas in this thread.

(BTW Ive came back after the opposing team had all 7 for over 2 minutes)

The ones I like the best are the increased insentive for staying, but then again if people have to go...they would just leave GW running to get the bonuses. This would solve the leavers and disconnection problems though.

Perhaps you get booted if you have not had any activity in say...45 seconds?

I must say I would love to see the henchmen replacements as well. Perhaps the lost faction is divided up even though the players were replaced with henchmen?
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Old Mar 27, 2006, 01:49 AM // 01:49   #87
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I didn't see my name on the agree list so...
/signed
(Hopes ANet at least looks at his henchie replacement idea)
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Old Mar 27, 2006, 02:02 AM // 02:02   #88
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/notsigned on 3A's account

I'd sign it on the rest, but I don't like the instant punishment/faction penalty to the point that I won't sign a petition with that as a possibility. My connection is bad. Not terrible, I'd guess 1 out of 50 battles or so I would d/c. I can't get any better where I live, and its not a case where some days are significantly worse. I know ANet won't implement a penalty in case of d/cs by people, but as long as that option remains, I won't sign. I usually play the profession generally most hated for rage-quitting (monk) and occasionally d/c, yes it sucks for my group, I'd love a way to not cause that problem. You asked for my opinion, that's my opinion.

The rest of the options are excellent, and I would love to see at least one implemented.
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Old Mar 27, 2006, 02:04 AM // 02:04   #89
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Agree with punish

Connection or crashes may happen some times, but its a one time situation.

Some days my connection only stays ok for like 10-20 min, in that days i just dont do pvp, because i dont think its ok to be screwing other players game because of my problems, its 1 day in like 2 months, no big deal.

No one will have problems similar to this every day and continue playing this game....


/signed
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Old Mar 27, 2006, 02:10 AM // 02:10   #90
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I think this thread have evolved into something else, something better I reckon.

When I first made this thread, I was thinking on how to punish those rage quiting mofos, but then I realise that a penalty system would be very hard to implement, one can say is near impossible.

It would better to come up with methods to lessen the burden of the remaining players who did not quit, hence the many other suggestions.

However, I believe the polls of "punish" or "not punish" made it very clear that a lot of people were not pleased by the rage quiting activities in the 12 vs 12 Alliance Battles. Well, now we all can just hope that something will be done to remedy this problem when Factions is released on 28th April 2006.

By the way, does anyone thinks that the title of this thread should be changed to something better? Or it does not matter if the title changes or not, since we still can discuss about various means(non punishing) to fix this issue of rage quiters in the 12 vs 12 Alliance Battles.

And yes, if anyone have any more ideas(non-punishing) about how to fix the issue of rage quiters in the 12 vs 12 Alliance Battles, please do share with us.
Cheers.
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Old Mar 27, 2006, 02:16 AM // 02:16   #91
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Here's my idea:
For each person that left before the end of the game, each player on their team recieves and additional 25 faction. Also, the leavers cannot join pvp again until the match they left from is over.
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Old Mar 27, 2006, 03:44 AM // 03:44   #92
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the qitters abe pver playrs trying things out and not liking it
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Old Mar 27, 2006, 03:54 AM // 03:54   #93
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Changed the thread's title to more accurately depict what's contained in it.
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Old Mar 27, 2006, 07:46 AM // 07:46   #94
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This has many excellent ideas and I hope a.net is listening.
However, I believe rage quiting will reduce slightly over time. I'm not sure the people who quit realize that you still get faction even if you lose. Maybe if that was explained to them, or after time and it was promoted more in the community, it won't be as big of a problem.
Even so, that's just wishful thinking. There are many good points that I completely agree with.
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Old Mar 27, 2006, 09:39 AM // 09:39   #95
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Default Ummmm...

Alright, like I said before, I don't like the idea of rage quitters, nor do I like being the lone man out. But I am thinking a bit more about the implications.

Punishing the leavers is probably not going to happen... lets be honest. ANet has said in the past that they will not punish folks for leaving, due to emergencies, disconnects, and just general real life needs.

This said, the incentives proposed are... ummm... a bit shortsighted. With the advent of Fame Farming in the HoH, I can see several problems developing with this:

1. Increased Faction reward to the folks left behind. 3 Guildies drop at the end of the battle to make sure their buddy gets the increased reward.

2. Group will have 3 members drop right as the team is about to fill the requirements for a reduced victory. I.E. Team 1 has almost gotten the points, grabs the points, than 3 members (or more) drops off. And the victory conditions are fulfilled.

3. In HoH, I've seen battles that last for a long time because of a runner... especially against the IWAY builds. I can see that as time goes on if one person gets left, the other team will feel cheated that their faction and xp is gonna get lowered and that they will hold off on victory as long possible punished the person who stays behind. Though they could be gaining more points, they feel it necessary to punish someone by not getting a quick victory, forcing them to stay behind as they toy with them.

Normally, the rage quitters leave missions, teams, and groups because of an initial failure in there group. I have watched a team disintegrate in HoH when one member was slow in loading. This made the rest of the people believe that the person was a noob, as they didn't have HoH decompressed. So when the person had got there, 4 peeps had already left. The person I found out had deleted GW.dat to get a fresh load... sigh.

I think that if you are going to punish the rage quitters, who leave normally because of a mistake made within in their team or because their build is completely incompatible with the other 2 teams, perhaps something should be done to the other 2 teams. A punishment for having a compatible build... make the 1000 faction loss for rage quitting, than 750 for the member's of the quitters team, than 500 for each other team member. Afterall, it is not the ragequitter's fault, he simply found himself in a hopeless situation brought on by other peoples' failures.

People will find ways to exploit any incentive system, ways to get around any method of punishment, and ways manipulate the mechanics behind the ideas.

I think any implementation of punishments, incentives, or such will have to wait until after C2 is up and running and the exploits and nerfing is done.

/still not signed
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Old Mar 27, 2006, 10:00 AM // 10:00   #96
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people dont always quit because of the team and if they do they should still be punished because:

In about 4 games before the gates have even opened people have left.. wats the excuse for that.. i dont believe all of these were d/c's prob along the lines of OMG no monk!

ive seen people leave because the score was 36 v 87.. seriously with the length of the battles can the outcome be determined so soon? and these people are the worst jus glory hunters, cant bring anything to the team so only play on a winning side, its random teams deal with your losses and learn from them

but sayin that punishment might not be the way, how about if theres less then 6 players or if the ratio of team a v team b is under a certain amount then the team with the least players can vote on ending the match (call it Retreat from Battle or something) and the game will calculate the scores assuming no more kills near the shrines and give out faction accordingly, that way at least u dont have to hang about for 10 mins waiting for the battle to end so u can collect ur faction

Last edited by TheYellowKid; Mar 27, 2006 at 10:02 AM // 10:02..
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Old Mar 27, 2006, 10:26 AM // 10:26   #97
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Just make it so that faction points are shared only among the remaining people. If you leave you get nothing, if you stay you get a bigger cut of the factions.
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Old Mar 27, 2006, 10:31 AM // 10:31   #98
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atm each person gets however many points there team got.. so if u lose with 236 points u all get 236 faction each
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Old Mar 27, 2006, 10:44 AM // 10:44   #99
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Quote:
Originally Posted by Argen
1. Increased Faction reward to the folks left behind. 3 Guildies drop at the end of the battle to make sure their buddy gets the increased reward.
Please tell me what are the incentives for doing this? Do realise that the "3 guildies" who dropped will get no factions, and the "increased reward" that the 4th guildie gets will not outweight the factions that the 3 guildies lost. The player gets zero factions if he/she quits before the battle has ended.

Quote:
2. Group will have 3 members drop right as the team is about to fill the requirements for a reduced victory. I.E. Team 1 has almost gotten the points, grabs the points, than 3 members (or more) drops off. And the victory conditions are fulfilled.
Again, I fail to see what are the benefits of doing this. Please explain.


Quote:
I can see that as time goes on if one person gets left, the other team will feel cheated that their faction and xp is gonna get lowered and that they will hold off on victory as long possible punished the person who stays behind. Though they could be gaining more points, they feel it necessary to punish someone by not getting a quick victory, forcing them to stay behind as they toy with them.
What are you talking about? You are not making any sense!

Quote:
I think that if you are going to punish the rage quitters, who leave normally because of a mistake made within in their team or because their build is completely incompatible with the other 2 teams, perhaps something should be done to the other 2 teams. A punishment for having a compatible build... make the 1000 faction loss for rage quitting, than 750 for the member's of the quitters team, than 500 for each other team member. Afterall, it is not the ragequitter's fault, he simply found himself in a hopeless situation brought on by other peoples' failures.
Look, mate, you are not making any sense in here.
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Old Mar 27, 2006, 10:50 AM // 10:50   #100
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Quote:
4. Denied entry into Alliance Battles
- Make it so that they cant rejoin a battle untill the one they left is over. That way they might as well have stayed
This is the perfect solution. It wouldn't punish people who HAVE to go, or people whose internet disconnected. Only those who deserve to be punished. It would also stop saboteurs from disconnecting immediately.
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